Fuzzy Heroes was a hit all around, as it turns out. I've got Zach and his brother Ben harassing me to get more games running. I've got Eowyn building new beaded necklaces to power up and twink out her characters. After last weeks holiday and this weeks road trip, coupled with the end of the school year in seven days, I believe I've got my in-house gaming covered for the summer!
Played a Fourthcore game this past Saturday. It was called the Fane of the Heresiarch. Play it if you get the chance to.
WOW!
Love that version of D&D 4e. Joe's a great DM, too. The team for this one shot was top notch (no rules lawyers, twinks, etc). We failed, but apparently put on one helluva show doing it. July has been slated for a rematch.
Off to mow and do the dad road trip prep!
Welcome, and well met!
I'm a fan of pen-and-paper RPG's and board games. That's what you are going to find on this site. Sometimes there might be a blurb about the Secret World MMO, my latest DMing project, or a new game that our family has picked up. The focus here is my drifting through Wisconsin's gaming communities.
Links will be added as cons are visited, games are played, and authoring is published.
Wander around. Grab a tankard. Relax and immerse yourself into polyhedron geekness, Wisconsin style!
Thursday, May 30, 2013
Tuesday, May 21, 2013
Into the Valley...
Today was another Fuzzy Hero day.
Wow.
Sometimes, my daughter takes me to school.
We had a special playdate/guest today. His name is Z and his father was curious about the whole FH thing. Z was great. He is also a 5-year-old and has some experience in games, RPG's, and console adventures. It was interesting to observe the dynamics between my daughter and Z during this game.
Long story short: He soared, she cried.
OK, the upsides: The threats were real to the kids. Prior to the opening battle (there were two, total); the anticipation and planning from both kids was pretty high. The mix of six different dragons allowed me to present six unique combat styles, which I could use to change up the board and force inclusion with my daughter when she began to drift off.
The downsides: My daughter is an only child. The game became competition for dad's attention. Z is the better player, and my daughter grew to dislike this adventure. I am not sure how much of this is because of the way I GM'ed the event. I'll have to reflect on that. I hope that this has not soured her taste for gaming.
Places where I succeeded: I made it a simple, run-across-the-board-and-survive game. It taught Z the rules, his dad was able to give suggestions, everyone involved was able to stay focused.
Places where I crashed and burned: I might have over-amped Z's characters. That, or Z is simply a good player who used his resources to the best of his ability.
It's quiet now. LEGOs are being played with, and my daughter sounds like her chipper old self. I'll point out the good stuff that she did from time to time over the next few days. We'll see how she reacts when she sees Z in school tomorrow...
Ahhh parenthood.
Wow.
Sometimes, my daughter takes me to school.
We had a special playdate/guest today. His name is Z and his father was curious about the whole FH thing. Z was great. He is also a 5-year-old and has some experience in games, RPG's, and console adventures. It was interesting to observe the dynamics between my daughter and Z during this game.
Long story short: He soared, she cried.
OK, the upsides: The threats were real to the kids. Prior to the opening battle (there were two, total); the anticipation and planning from both kids was pretty high. The mix of six different dragons allowed me to present six unique combat styles, which I could use to change up the board and force inclusion with my daughter when she began to drift off.
The downsides: My daughter is an only child. The game became competition for dad's attention. Z is the better player, and my daughter grew to dislike this adventure. I am not sure how much of this is because of the way I GM'ed the event. I'll have to reflect on that. I hope that this has not soured her taste for gaming.
Places where I succeeded: I made it a simple, run-across-the-board-and-survive game. It taught Z the rules, his dad was able to give suggestions, everyone involved was able to stay focused.
Places where I crashed and burned: I might have over-amped Z's characters. That, or Z is simply a good player who used his resources to the best of his ability.
It's quiet now. LEGOs are being played with, and my daughter sounds like her chipper old self. I'll point out the good stuff that she did from time to time over the next few days. We'll see how she reacts when she sees Z in school tomorrow...
Ahhh parenthood.
Saturday, May 11, 2013
The Winner is... FUZZY HEROES!
I purchased a few FH books at Gary Con and took some time at the end of March to make PC sheets out of my 5-year-old daughter's favorite stuffed animals.
I now have a 5-year-old gaming daughter.
We have defeated the Dinner Table Mountain game. Raid across the couch was a success. The Plains of the Dinos game (parts I & II) took the whole weekend. Finally, the Racing Maze game was won! This experience has been a big success all the way around.
From an educators point of view, my daughters attention to counting pips on a dice (for 2-4 hours), taking turns, staying focused, measuring distances, and planning out order of events was pretty darned impressive. The after-effects of drawing, telling, and being helped writing stories about each game was nice to see as well.
It has fed my gaming addiction AND brought my daughter and myself together in a new way.
I'm now writing up a little chapter book for her to stick in her bookshelf. The adventures of Mew Mew and his band of Team Cat!
Gotta go, she wants to craft some new magic items (beaded necklaces and felt cloaks)...
-Dave M
I now have a 5-year-old gaming daughter.
We have defeated the Dinner Table Mountain game. Raid across the couch was a success. The Plains of the Dinos game (parts I & II) took the whole weekend. Finally, the Racing Maze game was won! This experience has been a big success all the way around.
From an educators point of view, my daughters attention to counting pips on a dice (for 2-4 hours), taking turns, staying focused, measuring distances, and planning out order of events was pretty darned impressive. The after-effects of drawing, telling, and being helped writing stories about each game was nice to see as well.
It has fed my gaming addiction AND brought my daughter and myself together in a new way.
I'm now writing up a little chapter book for her to stick in her bookshelf. The adventures of Mew Mew and his band of Team Cat!
Gotta go, she wants to craft some new magic items (beaded necklaces and felt cloaks)...
-Dave M
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