Pride goes before the fall.
I've stripped the re-write of my ArM5 submission / edit down to the basic elements.
I've worked on the MANY and VARIED fixes required by my editor.
I've lost sleep in mulling over the story. That is what has been killing the ability to complete this beast. Too much story, too many words. It's always about the word count.
So I took a step back and hit the books. I focused my game-related reading solely on two spheres: First is the Rival Magic and RoP: Infernal books where I derived the plot and characters to play against whichever troupe chooses to take this thing on. Second is published adventures by ArM5 and the online fanzine Sub Rosa. I've pulled my head out of D&D land and have slowly re-entered the world where it is not about the body count; it is about the quality of acquired wisdom.
Seeking new traditions, making negotiations, and study in the lab.
I've broken this puppy down to three stories (adventures). I have cut/paste all the suggestions from my line editor. I've got a fresh perspective.
Pack in the wounded pride and let the re-write begin!!!!
Welcome, and well met!
I'm a fan of pen-and-paper RPG's and board games. That's what you are going to find on this site. Sometimes there might be a blurb about the Secret World MMO, my latest DMing project, or a new game that our family has picked up. The focus here is my drifting through Wisconsin's gaming communities.
Links will be added as cons are visited, games are played, and authoring is published.
Wander around. Grab a tankard. Relax and immerse yourself into polyhedron geekness, Wisconsin style!
Wednesday, October 17, 2012
Thursday, October 11, 2012
Writing-go-round
Well, the ArM5 do-over is almost done. The technical edit stuff is locked down, and the story flow is coming along nicely. I should have that task done by the middle of next week.
Working with RPTools for the Mythen Keep saga is grinding along slowly, but it is moving forward. It will be nice to have such a rich environment to kick off the saga in 2013.
I've been introduced to the National Novel Writing Month website. I have joined and I am looking forward to the challenge of starting (and completing) a novel over the month of November. I'm working out the structure this month, but I refuse to truly write one word until the first of next month. WOOT!
Thinking ahead to Fire and Ice, and then Garycon in a few months. I'm planning on carting along the Gloom card game, then hitting the pick-up games. It should be a fun time-o.
More to come as it happens!
Working with RPTools for the Mythen Keep saga is grinding along slowly, but it is moving forward. It will be nice to have such a rich environment to kick off the saga in 2013.
I've been introduced to the National Novel Writing Month website. I have joined and I am looking forward to the challenge of starting (and completing) a novel over the month of November. I'm working out the structure this month, but I refuse to truly write one word until the first of next month. WOOT!
Thinking ahead to Fire and Ice, and then Garycon in a few months. I'm planning on carting along the Gloom card game, then hitting the pick-up games. It should be a fun time-o.
More to come as it happens!
Tuesday, October 2, 2012
Rinse and repeat
The line editor has checked the work and has sent back his error messages.
Wow. What was I thinking?
Ars Magica is as much a LARP / story game as it is mechanical. I made the error of going D&D4e on it and attempted to make it into a pure action-adventure.
Needless to say, I'm doing a major overhaul on this project.
The up side is that I had a second pair of eyes check it out. Down side: It was my bosses eyes and now I have to recover from coming off like a goof.
On other local news: I'm working on the RPTools side of a game again. This is a labor of love, with the added bonus of requiring the implementation of rule sets. I get a kick out of that stuff. It's clean and logical, with the end potential of making the gaming experience more fulfilling. It's for an old ArM5 game titled 'Mythen Keep'. My ultimate goal is to write in all the cannon of ArM5 into a map of Mythic Europe. That'll be an interesting task!
Finally, it looks like it is time to start looking ahead to 2013's convention schedule. I'm thinking Fire and Ice, Gary Con, and Gen Con; with a plan to overnight at Gary Con and Gen Con. Gamers of the world, UNITE!
Well... enough procrastinating, time to get back on that re-write!
Wow. What was I thinking?
Ars Magica is as much a LARP / story game as it is mechanical. I made the error of going D&D4e on it and attempted to make it into a pure action-adventure.
Needless to say, I'm doing a major overhaul on this project.
The up side is that I had a second pair of eyes check it out. Down side: It was my bosses eyes and now I have to recover from coming off like a goof.
On other local news: I'm working on the RPTools side of a game again. This is a labor of love, with the added bonus of requiring the implementation of rule sets. I get a kick out of that stuff. It's clean and logical, with the end potential of making the gaming experience more fulfilling. It's for an old ArM5 game titled 'Mythen Keep'. My ultimate goal is to write in all the cannon of ArM5 into a map of Mythic Europe. That'll be an interesting task!
Finally, it looks like it is time to start looking ahead to 2013's convention schedule. I'm thinking Fire and Ice, Gary Con, and Gen Con; with a plan to overnight at Gary Con and Gen Con. Gamers of the world, UNITE!
Well... enough procrastinating, time to get back on that re-write!
Subscribe to:
Posts (Atom)