Fringeworthy RPG
by Tri Tac Games in 1982 & 1984. This was a alternate history /
alien worlds gateway styled game. It originally used a custom, highly detailed
combat / rule system, allowing player to import any weapon found in such works
at Jane’s Defense Weekly (making
magazines into ‘supplements’).
Spacemaster by Iron
Crown Enterprises was released in 1985. It used the Rolemaster system, and allowed for a variety of SF environments,
from black near-future to high-tech exploration, to post-fall far-distant
future ruins. It has a default setting of a human-based Imperium setting with
mega corporations, unexplored space, and various noble houses.
Doctor Who by FASA
was released in 1985. Play a doctor-esque roll, or one of the companions
working for the Celestial Intervention Agency. It provided a lot of details
about the era of the Fourth Doctor, although earlier and later elements were
included. It used a ‘custom’ system, which was identical to the Star Trek RPG.
Kara-Tur by TSR
was released in 1986. This was a fantasy world set in the Oriental Adventures
rulebook. In 1987, Kara-Tur was relocated into the Forgotten Realms setting.
OK. Back to 1989…
Welcome to the beginning of post-Cold War Americanization!
This year is the setting for Red Dawn,
DragonQuest 3e by
TSR. Similar to the 1982 version, this limited edition release was
produced to maintain the trademark rights.
Ars Magica by Lion
Rampant is released as a second edition.
Prince Valiant: The
Story-Telling Game by Chaosium. Based upon Hal Foster’s comic using
a simplified system of half-page character sheets and coin tosses for combat. A
well received game, considered by many to be the BEST in the underground /
unknown RPGs.
Dungeoneer, using
the Advanced Fighting Fantasy system, by Puffin Books. Considered to be
a ‘kid-leveled’ game, but set in a gritty, evocative fantasy world.
Champions by Hero Games / ICE. This is the core game
system that ultimately kicked off the Hero System. This version encompasses
editions 1-3.
DC Heroes 2e by Mayfair games. This boxed set refined the
rule set and included the Crisis on
Infinite Earths reshaping of the DC world.
Batman RPG by Mayfair Games.
Released to capitalize on the Tim Burton film, this game provides reams of
detail for Gotham
City , and is considered a
somewhat ‘broken’ system that used DC Heroes 2 rules.
HERO System by Hero
Games becomes its own entity in response to the popularity of Steve
Jackson’s GURPS system. It is a custom, point-based system for character
generation, and uses only D6. Although it eased game balance, the complexity
due to an overwhelming number of options required a great deal of time.
Risus: The Generic
Universal Comedy System was yet another response to GURPS, was produced by Cumberland
Games and Diversions. Although it was humorous in nature, and using a
cliché system of character classes, the influence of this game has spawned over
30 fan-authored websites devoted to elements of the game.
Ghostbusters RPG
by West End Games box set game in its second edition.
Teenagers from Outer
Space, the 2nd edition by R. Talsorian Games, set in a comedic,
sci-fi setting.
Shadowrun by FASA
Corp. Magic has returned to the world in 2050. Mega corporations and
cyberware are the backdrop to this RPG of shadowrunners.
Cyberspace by ICE
came out using a modified version of the Spacemaster rules. Set in the urban
sprawl of San Francisco
in 2090, this cyberpunk game is considered to be content-rich, but too similar
to other games of the genre.
THQ opens its doors, beginning their part of
electronic Role-playing games. In the cyberworld of online chat, Jarkko got his
IRC friends at two other universities to use the IRC program, and by mid-1989,
the program had over 40 servers worldwide. The program soon spread to new
countries, and America was
the first country to pick the program out of Finland . IRC became part of the
websites for both Oregon State University
and the University
of Denver . The chat rooms
that were created for University purposes morphed into rooms for general
conversation as people became dependant on the companionship and socialization
they had access to in these public venues. These 'walls' became a place that
you could have open conversations of any sort, and topics of discussion such as
online gaming and books reviews were created. The year and decade ends
with the series premiere of The Simpsons:
Roasting on an Open Fire.
No comments:
Post a Comment