TSR came out with the Spellfire CCG this year. It had a
strong start, with a great appeal in its early sets with the D&D crowd. By
the end of the run, the much-appreciated artwork was (and this is not a joke)
replaced with photographs of poorly-dressed TSR staff acting out the card in
question (some wearing blue jeans and Gen Con shirts). Power creep became the
issue of the day as this attempt as the CCG failed.
OK, on the publishing side of things, SLA Industries, by Nightfall Games is bought out by Wizards
of the Coast. Pinnacle Entertainment Group is founded by Shane Lacy
Hensley. Partizan Press, a
publisher of military history books, opens its doors. Roughly around this
year-ish, Kenzer & Company opens its doors in Waukeagan Il ;
with the campaign setting of Kingdoms of Kalamar (AD&D compatible).
Although TSR had a reputation of trademark lawsuits, K&Co was never
threatened. AD&D 3e’s OGL also enabled K&Co to produce official D&D
products at this time. Dream Pod 9 splits off from IANUS Publications.
Last Unicorn Games opens its doors around this time. Decipher Inc,
already a decade old (and known for its How
to Host a Murder), and releases the Star Trek: TNG CCG. Avalanche Press
opens its doors as well. Last but not least, Digest Group Publications
under Roger Sanger of Traveller appears, eventually publishing Traveller 4e in
1996.
Masque of the Red
Death by TSR. This game is set in the 1890’s Gothic Earth, as an add
on to the Ravenloft line.
Chill 2e by Mayfair Games. Join the secret organization
S.A.V.E. to combat the supernatural evils tucked away in the shadows!
MasterBook by West
End Games universal rules system for their various lines.
The World of Indiana Jones by WEG.
Just like it says on the can, folks. Get ready for some pulp, 1940’s adventure!
Note that this is something of a second edition.
Bloodshadows RPG box
set, West End Games. Noir supernatural. Get your gat and save your dame
from the stuff that should’ve stayed in its box down that back alley.
FUDGE, by Wild
Mule Games evolves out of 1992’s SLUG
game system.
Nephilim 2e, by Chaosium.
This version is the first non-French edition.
Castle Falkenstein
RPG meshing steampunk and fantasy by R. Talsorian Games.
Allansia, using
the Advanced Fighting Fantasy system by Puffin Books, Mass battle gaming
outside of the dungeon and city. It also goes a little more in-depth into the
three continents of Titan.
Tokyo NOVA is a
cyberpunk RPG. 1st edition is published by F.E.A.R.
Nexus the Infinite
city by Daedalus Entertainment.
Welcome to Nexux, where ancient Babylon is two
blocks over from the lost city of Mars .
Watch out for those centurions and dinosaurs having a turf war!
Heavy Gear
published by Dream Pod 9. It uses the SilCore system. Set 4000 years in
the future, you try to survive in a war zone world of heavy armament and
fast-paced combat.
HoL: Human Occupied
Landfill by Dirt Merchant Games. This Sci Fi space humor game is the
antithesis of other games. Poorly written with no apparent attempt at quality
or organization, this dumbed down game dis-allows typical gaming (no PC creation,
only pre-gens). If you are looking for a night of anti-gaming, this is your
book!
Street Fighter: The
Storytelling Game is published as part of the Storyteller System by White
Wolf Pub. Licensed RPG set in the Street Fighter video game universe.
Phase World: published
by Palladium Games. Part of the Rifts
universe, this is the first space setting that links the three galaxies to the trans-dimensional
nexus city of Center .
Steve Jackson Games releases!
GURPS 3: Grimoire
by SJG.
GURPS 3: Mage: The
Ascension by SJG.GURPS 3: Religion by SJG.
GURPS 3: Vampire : The Masquerade by SJG.
Ultima VIII introduced mouse controls as well as attempting to add precision jumping sequences reminiscent of a Mario platform game, though reactions to the game's mouse-based combat were mixed.